![]() ![]() They are formed on rare occasions as the result of a raise dead spell gone awry. The zombie lord is a living creature that has taken on the foul powers and abilities of the undead. In addition to normal zombie spell immunities, ju-ju zombies are immune to mind affecting spells and psionics, illusions, and to electricity and magic missiles. Regardless of the magic on the weapon, edged and cleaving weapons inflict normal damage, while blunt and piercing weapons cause half damage. The result is that only +1 or better magical weapons can harm them. The animating force of a ju-ju zombie is more strongly tied to the Negative Material plane. Their Dexterity allows them to climb walls as a thief (92%) and they strike as a 6 Hit Die monster. These zombies can hurl weapons like javelins or spears, and can fire bows and crossbows. They are dexterous enough to use normal weapons, although they must be specifically commanded to do so. Ju-ju zombies use normal initiative rules to determine when they strike. Since they became zombies at the moment of death, their bodies tend to be in better condition. They understand full-sentence instructions with conditions, and use simple tactics and strategies. A hateful light burns in their eyes, as they realize their condition and wish to destroy living things. Ju-ju zombies have a spark of intelligence. These creatures are made when a wizard drains the life force from a man-sized humanoid creature with an energy drain spell. The dead body of any humanoid creature can be made into a zombie.Įcology: Zombies are not natural creations and have no role in ecology or nature. They follow the spoken commands of their creator, as given on the spot or previously, of limited length and uncomplicated meaning (a dozen simple words or so). Habitat/Society: Zombies are typically found near graveyards, dungeons, and similar charnel places. A vial of holy water inflicts 2-8 points of damage to a zombie. Like most undead, zombies are immune to sleep, charm, hold, death magic, poisons, and cold-based spells. They move in a straight line toward their opponents, with arms outstretched, seeking to claw or pummel their victims to death. They always fight until called off or destroyed, and nothing short of a priest can turn them back. They are given only simple, single-phrase commands. Zombies cannot talk, being mindless, but have been known to utter a low moan when unable to complete an assigned task.Ĭombat: Zombies move very slowly, always striking last in a combat round. The rotting stench from a zombie might be noticeable up to 100 feet away, depending upon the condition of the body. Usually zombies wear the clothing they died (or were buried) in. This affects their movement, making it jerky and uneven. Since it is difficult to get fresh bodies, most zombies are in sorry shape, usually missing hair and flesh, and sometimes even bones. If the body was missing a limb, the zombie created from it would be missing the same limb. The condition of the corpse is not changed by the animating spell. Zombies are mindless, animated corpses controlled by their creators, usually evil wizards or priests. ![]()
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