On the PS Vita, using gyroscopic controls on the same device that holds the screen can get tricky, and even when playing on PS4, the camera can be glitchy at times, leading to a frustrating experience traversal. Lastly, although reviews were largely positive, there were some critics and gamers who complained that the controls are frustrating and that the games can cause motion sickness. While sales figures have not been released for the game, it is believed that the game is more popular in Japan than in the West. It debuted at number 16 on the UK charts and, less than two years after release, its servers were shut down. The limited reach of the PS Vita meant that there was limited recognition when Gravity Rush's sequel, Gravity Rush 2, was released in 2017. This may have affected Kat's ability to truly go mainstream, and although Gravity Rush did receive a PS4 remaster years later, by then it might have been a little too late. Although the platform showed promise, especially after the success of the PSP, the PS Vita ultimately never sold well, which in turn limited the number of copies games on the system could sell. The first is that the first game launched on the PS Vita. There are a few reasons why Gravity Rush never got to soar. Despite the critical acclaim the Gravity Rush series has received, it has failed to be a commercial success for Sony, which has likely spelled the end for Kat's adventures. When iconic Sony first-party franchises are mentioned, Gravity Rush is seldom listed among them, although there are troops of ardent Kat fans. The game was eventually released in 2012, around the same time as the PS Vita, and it received a PS4 remaster in 2016. Consequently, after careful consideration, development was shifted from the PS3 to the PS Vita. When, in 2009, Toyama received information about the PS Vita which was still in development at that point, he was intrigued by its gyroscopic system and its potential application in Gravity Rush. The controller was a good fit thanks to its motion controls which sense motion along all dimensional axes. When he was finally allowed to begin work on Gravity Rush in 2008, his team made use of the PS3 and its Sixaxis controller. When Toyama finally had an idea that was fleshed out enough to pitch, it took a long time for him to get the green light because he was mostly known for his work on horror games and Gravity Rush was an unexpected turn in a new direction. As he explains, "linking that to a gameplay mechanic, gravity and the idea of using it, took time to put together."įrom its earliest days, Gravity Rush had plenty of hurdles to overcome. At first, when Toyama was trying to come up with a new game, all he had was a conceptual idea of people floating. RELATED: 5 PlayStation Exclusives That Should Follow Days Gone to PC Gravity Rush Comes to LifeĪccording to Keiichiro Toyama, Gravity Rush's director, the idea for the game came from a French graphic artist named Moebius, who frequently has images of people floating around in his art. However, behind the series is an interesting story of art, a complicated development process, and unfortunate circumstances. Although plenty of gamers fell in love with Kat, Dusty, and the quirky gameplay of the Gravity Rush series, the games struggled to find commercial success and the series never got to realize its full potential. Kat, accompanied by a cat named Dusty, explores Hekseville and discovers that she can change the way gravity affects her, allowing her to simulate flight by continually falling away from the ground. It stars Kat, a curious girl who wakes up in the strange city of Hekseville. Gravity Rush presents a unique and enticing premise. This eventually led to the creation of the Gravity Rush series. Frobisher Says! is a similarly creative game that makes use of the PS Vita's features by implementing its own version of "Simon Says." The now-defunct Japan Studio was also inspired by the PS Vita, particularly its gyroscopic controls. Tearaway, for example, is a game that takes players through a world of paper requiring the use of all the PS Vita's features, including the touchscreen and the camera. P>The PlayStation Vita was effective in inspiring developers to think of innovative ways to use the portable device's capabilities, leading to some unique games.
0 Comments
If I am doing a mentoring session or recording a screencast, the last thing I want is for an unsolicited notification to pop up. Make the start time equal the end time and "Do Not Disturb" will always be enabled. Notifications can be disabled for extended periods by setting the start and end time that notifications should be allowed. The trade-off is having to check for notifications manually later. Perhaps the expense on computing resources of notifications is minimal but the impact on your attention can be much higher.ĭisable notifications using Do Not Disturb if you want to be able to focus on a task. You might be surprised when you find that a process has been stealing CPU cycles without you ever knowing about it. iStatsMenus is such a utility and can be extraordinarily helpful in gaining intuition about CPU usage. Having a monitor for your CPU resources in your menu bar can aid in recognizing when this happens. Sometimes apps have bugs that cause unnecessary CPU usage. You can monitor CPU activity using Activity Monitor. Optimizing your development environment for performance isn’t going to be helpful if you are giving away CPU power in the background. Save CPU by Preventing Unchecked CPU Activity If disk encryption is required, Sparse Bundle Disk Images can be a viable alternative that will give you more control over what, and how to encrypt than FileVault 2. The trade-off for not using full disk encryption is that your files will not automatically be protected by encryption. Turn off transparency effects for maximum CPU performance. Disable these effects to recover the CPU usage that goes along with them. No matter how fast your CPU is, there is a cost to using extra graphic effects that don’t contribute to the function of your interface.īy default, macOS uses transparency effects that are purely cosmetic. Save CPU by Turning Off Extra Graphic Effects Reducing excess CPU usage can save your fans needing to go into overdrive to blow off the extra heat. Let’s start by maximizing the brain of your computing environment, the CPU. This guide that I’m presenting is for the sake of minimizing the trade-offs and maximizing the gains in a balanced and easy way. For example, optimizing for higher speed often involves a trade-off of greater memory usage. We can optimize our environment to waste less of our precious resources but every optimization involves a trade-off in some way. It’s like a game, the one with most resources has a better chance of winning. Developers should maximize their development capacity not only for the sake of their mentors but for the benefits each person can gain from having a maximum quantity of resources at their disposal. We have different needs from users who are less demanding on their computing resources.Īs a Codementor, I’ve had the opportunity to work directly within many people’s development environments and I’ve seen first-hand how developers are not maximizing their development resources. Developers aren’t average users we are power users. The performance of macOS is tuned for the average user. Having more resources means having more capabilities and opportunities. I’m going to share some tips that I’ve collected over the years, in my more than 10 years of programming experience, to give you more resources that you can use for developing on your Mac. This is because software and hardware are both constantly evolving to be more powerful. I’m being a bit facetious here but the point can be made that as technology progresses, it often uses more resources rather than less. This often corresponds to a new version of Xcode. It is also natural for your tools to lose their power with the advancing of technology. Trust me, as you grow as a developer, you will find that your tools will start to limit you one day. You may not be pushing against the limits of your tools now. To save time and be more productive, I recommend that every developer seek to maximize their development environment resources (though the choice is entirely up to you). When you have less resources, you have to spend more of your own time to make up the difference. The more of them that get spent, the less you have for your development. The things I will discuss here are your CPU, storage, networking, and overall uptime. Your development environment resources are like your money in the bank. If you were given the complete freedom to choose how much money you could have in the bank, would you choose to have as much as possible or something much less than the maximum? How much money do you want to have in the bank? Let's cover some of the most effective ways to get more out of your Mac development environment to help increase your performance and capacity as a developer. The storage is available in 32GB, 64GB and 128GB versions. Memory cards like the SanDisk® Extreme® MicroSDHC ™ are ideal for recording 360° and virtual reality video with a Video Speed Class 30. The Video Speed Class includes the V6, V10, V30, V60 and V90. In addition to the Speed Class and UHS Speed Class, the Video Speed Class is another indicator of speed. The SanDisk® Extreme PRO® MicroSDHC ™ 128GB UHS-I offers even more storage space. The SanDisk® Extreme PRO® MicroSDHC ™ 32GB UHS-I is the perfect companion for anyone who wants to capture Full HD and 4K Ultra HD video and enjoy high-speed transfer rates. UHS-I is capable of transferring data at a minimum speed of 10 MB/s, while UHS-II has a write speed of at least 30 MB/s.īoth memory card and terminal must support the specification. The standard UHS Speed Class (Ultra High Speed) is available for SDHC and SDXC cards. According to this, a Class 4 card transmits data with at least 4 MB / s. The value corresponds to the minimum transmission rate of the data in MB per second (MB/s). The higher the number, the faster the data transfer. They are divided into Speed Class 2, 4, 6 and 10. MicroSD cards are available in various speed classes. With such a high storage volume, a high-quality photo or full HD video can be recorded and stored one after the other. This category includes the SanDisk Ultra® microSDXC ™ Ultra 64GB and SanDisk® Ultra ™ microSDXC ™ 128GB. They are formatted with the exFAT system. MicroSDXC (Secure Digital Extended Capacity) cards offer a capacity of between 48GB-2TB. MicroSDHC cards (Secure Digital High Capacity) have a capacity of between 4GB-32GB and are formatted with the FAT32 file system. They are formatted with the FAT16 file system. On the market, there are three types of MicroSD cards that differ in terms of their file systems and memory size. MicroSD cards can also be used in digital cameras, navigation systems, mp3 players, and SD card slots using a suitable adapter.Īll MicroSD cards presented in this guide are supplied with adapters. The number on the label indicates the memory size of the card. Due to its small size, the card format is particularly suitable for small tech devices, such as smartphones or tablets, as a memory extension.įor example, the SanDisk Ultra® MicroSDHC ™ 16GBand SanDisk Ultra® MicroSDHC ™ 32GBare ideal for storing all your photos and videos. In 2005, SD Card Association, a global organization that sets standards for memory cards, announced its approval of the MicroSD.Ī MicroSD card measures just 11mm × 15.0mm. Origins of the MicroSD cardĪs with the first SD cards, MicroSD cards were originally developed by SanDisk, a manufacturer of memory solutions (previously called TransFlash). The cards available and what the specifications mean can be found here in our guide. MicroSD cards are available in different memory sizes as well as speed classes. MicroSD (Micro Secure Digital) cards are only the size of a fingernail, but they offer enough memory for plenty of photos, videos, music and documents. Mobile phone, tablet or digital camera: almost every device takes SD cards.Īs the amount of data people use every day increases, memory cards have become increasingly smaller and cheaper to cope with the demand for storage. Compact storage solutions are now essential for our tech. A paragraph can be made up of several lines of text, a single item, or nothing at all. Paragraph: In a word processing document, a new paragraph is created each time the enter key on the keyboard is pressed.The item can then be pasted elsewhere in the document (or even in another document) as long as it remains on the clipboard. Cutting takes an existing item in a document, removes it from its current location and stores it on the clipboard. Cutting: The process of cutting is used to move text or objects in a document.The flashing cursor should now appear in the new location and any text typed or object inserted will be placed there. To place the cursor to a new location in your document, you would move your mouse pointer to the new location and click the left mouse button once. Cursor/ Insertion Point: The cursor (also known as the insertion point) is a flashing vertical bar on the screen that indicates where entered text or objects will be placed in the document.When an item is copied, it is stored temporarily on the clipboard waiting to be pasted elsewhere. Copying: The process of copying will take an existing item in a document and creates a duplicate in a new location in the document (or even in another document).Quite often, the clipboard is cleared when another item is cut or copied or if the application is closed. The manner in which the clipboard is cleared depends on the application being used. Items will stay on the clipboard until they are deleted or erased. When an item such as text is placed on the clipboard, it can then be pasted elsewhere in the document. Clipboard: The clipboard is a temporary holding area the computer uses for any item that has been copied or cut. A formatted floppy disk does not include the sector and track headings of an unformatted disk the difference in storage between them depends on the drive's application. When floppy disks were often used, disks pre-formatted for popular computers were sold. This was time consuming so many environments had quick formatting which skipped the error checking process. Areas of the disk unusable for storage due to flaws can be locked (marked as "bad sectors") so that the operating system does not attempt to use them. Apple eventually reverted to constant angular velocity on HD floppy disks with their later machines, still unique to Apple as they supported the older variable-speed formats.ĭisk formatting is usually done by a utility program supplied by the computer OS manufacturer generally, it sets up a file storage directory system on the disk, and initializes its sectors and tracks. This higher capacity came with a disadvantage: the format used a unique drive mechanism and control circuitry, meaning that Mac disks could not be read on other computers. Apple implemented this in early Macintosh computers by spinning the disk slower when the head was at the edge, while maintaining the data rate, allowing 400 kB of storage per side and an extra 160 kB on a double-sided disk. A more space-efficient technique would be to increase the number of sectors per track toward the outer edge of the disk, from 18 to 30 for instance, thereby keeping constant the amount of physical disk space used for storing each sector an example is zone bit recording. This was not the most efficient way to use the disk surface with available drive electronics because the sectors have constant angular size, the 512 bytes in each sector are compressed more near the disk's center. On the IBM PC, MSX and most other microcomputer platforms, disks were written using a Constant Angular Velocity (CAV) format, with the disk spinning at a constant speed and the sectors hold the same amount of information on each track regardless of radial location. For example, Microsoft applications were often distributed on 3 1⁄ 2-inch 1.68 MB DMF disks formatted with 21 sectors instead of 18 they could still be recognized by a standard controller. Some disk controllers can vary these parameters at the user's request, increasing storage on the disk, although they may not be able to be read on machines with other controllers. For example, the HD format of 3 1⁄ 2-inch floppy disks uses 512 bytes per sector, 18 sectors per track, 80 tracks per side and two sides, for a total of 1,474,560 bytes per disk. Other formats may get more or less capacity from the same drives and disks.ĭata is generally written to floppy disks in sectors (angular blocks) and tracks (concentric rings at a constant radius). Marketed Capacity is the capacity, typically unformatted, by the original media OEM vendor or in the case of IBM media, the first OEM thereafter. For 5 1⁄ 4- and 3 1⁄ 2-inch capacities quoted are from subsystem or system vendor statements.Spare, hidden and otherwise reserved sectors are included in this number.
No plot connected to the music? What’s the point? (But, I’d probably still go see it if I were in London…). They’re taking “the material in a more operatic direction”? I’m skeptical. Smiths Musical To Incite Panic In The Streets Of London But, this post isn’t really supposed to be about ABBA - there is a connection to my real point here… I just found out that, like ABBA, The Smiths are allowing someone to develop a musical based on their songs, entitled "Some Girls Are Bigger Than Others". Find the exact moment in a TV show, movie, or music video you want to share. at the best online prices at eBay Free shipping for many products Abba-Fernando (there what something in the air that night) 7in 1976. So Mamma Mia is super-cheesy - that’s what makes it so awesome. Family Guy (1999) - S18E05 Cat Fight clip with quote ¶ There was something in the air that night ¶ Yarn is the best search for video clips by quote. Find many great new & used options and get the best deals for Abba-Fernando (there what something in the air that night) 7in 1976. I’ll bet you that if you get any too-cool, self-professed ABBA-haters drunk enough, they would be able would be able to sing a word-for-word, perfect version of Fernando and would be able to put the names with the A, B, B, and A (Agnetha, Björn, Benny, and Anni-Frid!). Only my mom and bunch of sorority girls like ABBA.” But, I firmly believe that anyone who says that they don’t like ABBA is flat-out lying. I know you ABBA-haters are probably like, “Yeah, whatever, ABBA sucks. I’ve seen it three times (Chicago, Detroit, London) and I loved it every single, freakin’ time. Let me start by admitting that I thoroughly enjoyed Mamma Mia. You're going to remilitarize, whatever the rest of the world might say, but you're not pursuing aggressive expansion. Probable Result: America conquers Europe in 1946. Imagine forming an alliance with Vietnam in the forties and fighting a war of liberation on All Of The Fronts. Maybe.just maybe.you'll be able to bring Poland on board as a partner in your mission. Think of your military as a force fighting for freedom, liberating colonies and applying political pressure on the imperialist bastards who are still behaving like the world never left the nineteenth century. As the leader of Germany, you understand this better than anyone and so you'll make it your mission to break the European empires that survived. The losses were appalling and the whole awful mess seemed to serve no end. Probable Result: Spend several years selling fancy cars to the Soviets only to discover that they've all been converted into war machines and Stalin is now in possession of the largest mechanised army in the world. Maybe people would talk about your glorious Autobahn and the way your chum made the trains run on time, and then they'd go on to talk about that really cool and revolutionary series of Hi-Fi systems that you exported across the world. Would it be possible to convert Germany into a capitalist empire, dominating the manufacturing of civilian goods at the heart of Europe? Violence creates too much friction to let the wheels spin, and you'll look for something other than oil and blood to grease Germany's fractured machinery. Money makes the world go round while tanks just weigh it down. Probable Result: Invaded by Poland in 1938. Be power condensed and contained, ready to react but willing to see peace play out. That said, if anyone starts amassing troops on YOUR border, you're perfectly entitled to defend yourself. To reaffirm your status in the current political climate, and with the horrific weapons of modern war, would lead to unimaginable carnage. You're not necessarily rejecting the idea of expansion outright, but you recognise that the age of European empires clashing by night has ended. In this version of events, you'll be looking to protect your borders rather than seeking to expand them. In option one, Germany forgoes any kind of military build-up in the East, choosing to concentrate its forces elsewhere. The game begins as Germany is preparing to remilitarize the Rhineland, a process which is necessary for Eastern expansion and – both historically and via HOI IV's goal system – leads to Anschluss and the annexation of the Sudetenland. If you are a real life historical ruler of Nazi Germany do not attempt to follow these instructions but please do take a good long look in the mirror and think about what you have done/are about to do) (note: these are suggestions for play in the game Hearts of Iron and are most likely not feasible possibilities for real life historical rulers of Nazi Germany. It's not quite the same as playing as Darth Vader or Sephiroth (is there a spin-off where you play Sephiroth and discover that he's all angsty and murdery because his girlfriend left him for a botanist? There must be), and to fight against the horror of it all, I've formulated a plan. He's the closest thing you have to a player avatar and that can feel uncomfortable. Granted, everytime you click through to your nation screen to alter government policy or build some Panzers, you'll see Adolf Hitler's face looking back at you. You know you will, I know you will, and it's ok. Thanks to a proposed dynamic goal system, minor nations should be entertaining to play with and it won't take long for some strategic smartarse to conquer the world as Brazil or Australia.īut sooner or later, you'll play as Germany. You could even hop across the water to fiddle with geopolitics from a different angle, watching from a distance as Europe burns. You could become the Soviet Union and attempt to engineer an Eastern Front that isn't delineated with blood, or build an isolationist Britain that continues to appease and equivocate throughout the war. It's possible to prepare for the fight back unrealistically early as France, or to enter the war early (or not at all) as the good ol' US of A. The other major nations offer all kinds of alternate history scenarios. You don't have to play as Hitler, of course. More on that later this week.įirst of all, I wanted to discuss the difficulty of playing the bad guys. Hearts of Iron IV might change that, with its cleverly streamlined factory operations and improved minor nations. Partly that's because it's a more guided experience, a game about a specific war rather than a historical sandbox and it's partly because of the micromanagement involved in production and resource chains. Hearts of Iron is the one Paradox grand strategy series that I've been unable to befriend. PATH="/usr/local/opt/gnu-sed/libexec/gnubin:$PATH" Install latest Xcode and Command Line Tools for your OS version.īrew install pyenv cmake bison gnu-sed gnu-tar xz libtool autoconf automake ispc slib bzip2 jpeg Any serialization related feature will not work with standard version v1.56. NOTE: Default Boost version in Ubuntu 16.04LTS is v1.58. Sudo rm /usr/lib/x86_64-linux-gnu/libboost_python.so Sudo apt-get install git cmake g++ flex bison libbz2-dev libopenimageio-dev libtiff5-dev libpng12-dev libgtk-3-dev libopenexr-dev libgl1-mesa-dev python3-dev python3-pip libboost-all-dev bootstrap.sh -with-python=/usr/bin/python3 Sudo apt-get install git cmake g++ flex bison libbz2-dev libopenimageio-dev libtiff5-dev libpng12-dev libgtk-3-dev libopenexr-dev libgl1-mesa-dev python3-dev python3-pip pyluxcore.so) are in LuxCore-opencl/lib/ĭynamic link builds are only used for developing/debugging, not for release builds. The compiled binaries are in LuxCore-opencl/bin/, the compiled libraries (e.g. (-j specifies number of threads for the compilation process) In case you edit any source files and want to recompile quickly, go to the LuxCore sources directory and run make: In case you update the LuxCore repository (by using git pull), re-run the last stage (5) of the build script: # Go back to LinuxCompile folder and compile To update to the latest sources, use standard git commands: 19.10), you can compile LuxCore with the following commands: Most libraries that LuxCore depends on are embedded into the LuxCore executables. See the Readme file here: Linux Static link environmentĪ static link environment is used to create binaries for releases. At its most simple, a command might receive the selected text, transform it, and re-insert it into the document replacing the selection. Commands can be sent many kinds of input by TextMate (the current document, selected text, the current word, etc.) in addition to environment variables and their output can be similarly be handled by TextMate in a variety of ways. TextMate supports user-defined and user-editable commands that are interpreted by bash or the interpreter specified with a shebang. The nested scope syntax allows language authors and theme authors various levels of coverage, so that each one can choose to opt for simplicity or comprehensiveness, as desired. For instance, one theme may decide to color every constant ( constant.*) identically, while another may decide that numerical constants ( constant.numeric.*) should be colored differently than escaped characters ( .*). TextMate themes can mark up any scope, at varying levels of precision. This scope tells us that we are looking at a link title within a link within a list within a MediaWiki document. For instance, the title of one of the links in the “External links” section has the scope: Therefore, each point of a document is assigned one or more scopes, which define where in the document the point is, how it should be colored, and what the behavior of TextMate should be at that point. These grammars allow nesting rules to be defined using the Oniguruma regular expression library, and then assigned specific “scopes”: compound labels which identify them for coloration. TextMate allows users to create their own arbitrarily complex syntax highlighting modes by using a modified version of the Apple ASCII property list format to define language grammars. In August 2012, TextMate 2 source code has been published on GitHub under the terms of the GNU General Public License. A public alpha was made available for download on the TextMate blog in December 2011, but as of July 2012, a final version has yet to be released. In June 2009, TextMate 2 was announced to be in development and about 90 percent complete, but which features it would include wasn't disclosed. Throughout 2007, the core application changed only minimally, though its “language bundles” continued to advance. Those changes, however, have been slow to materialize. On 8 August 2006, TextMate was awarded the Apple Design Award for Best Developer Tool, at Apple’s Worldwide Developers Conference in San Francisco, California, to “raucous applause.” In February 2006, the TextMate blog expressed intentions for future directions, including improved project management, with a plug-in system to support remote file systems such as FTP, and revision control systems such as Subversion. TextMate continued to develop through mid-2006. Reviews were positive, and many reviewers who had previously criticised the program now endorsed it. On 6 January 2006, Odgaard released TextMate 1.5, the first “stable release” since 1.0.2. In the series of TextMate 1.1 betas, TextMate gained features: a preferences window with a GUI for creating and editing themes a status bar with a symbol list menus for choosing language and tab settings, and a “bundle editor” for editing language-specific customizations. TextMate 1.0.2 came out on 10 December 2004. Despite all that, some developers found this early and incomplete version of TextMate a welcome change to a market that was considered stagnated by the decade-long dominance of BBEdit. At first only a small number of programming languages were supported, as only a few “language bundles” had been created. The release focused on implementing a small feature set well, and did not have a preference window or a toolbar, didn’t integrate FTP, and had no options for printing. TextMate 1.0 came out on 5 October 2004, after 5 months of development, followed by version 1.0.1 on 21 October 2004. In 2004, Allan Odgaard began the development of TextMate. No significant effects on comprehension measurements were found, despite a lack of significant statistical heterogeneity. In addition, a positive effect of MIT on expressive language (repetition) was found (SMD 0.45 95% CI 0.01-0.90). Despite the heterogeneity in the psychometric tests employed among the trials, a significant effect of MIT on functional communication (evaluated by the Communication Activity Log) was found (SMD 1.47 95% CI 0.39-2.56). Results: We identified a total of four eligible RCTs involving 94 patients. Three sections of communicative ability were analyzed as outcomes: functional communication, expressive language (naming and repetition), and comprehension. We excluded non-RCT studies, mixed populations including patients with aphasia of non-stroke etiology, studies with no availability of post-stroke aphasia-specific data, and incomplete studies. We selected randomized clinical trials (RCT) that included adult patients over 18 years of age with non-fluent post-stroke aphasia, whose intervention was MIT vs. Methods: A systematic review and meta-analysis. The aim of this study is to update current evidence on the possible efficacy of MIT for the treatment of non-fluent post-stroke aphasia. Introduction: Melodic intonation therapy (MIT) is one of the most studied speech and language therapy (SLT) approaches for patients with non-fluent aphasia, although the methodological quality of the studies has been rated as low in previous reviews. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |